BRUTE FORCE • 589,824 × 16 • 9,437,184 deposits/frame
Quality Mode:AUTO
Current Tier:AUTO (STANDARD)
Particles:150,000
IFS Steps:8
Deposits/frame:1,200,000 deposits/frame
Measured GPU ms:-- ms
Presentation FPS:60 FPS
Frame Time:16.6 ms
CPU / JS Time:-- ms
Display Ratio (DPR):1.50
Accumulation Age:0.0s (0 frames)
Float Format:RGBA32F
Capability Path:Native Float Blend
Adaptation Event:Calibrating...
Zoom Level:1.00x
Render Resolution:--
Hover to bend • Click for a shock • Shift/right-drag to pan • Wheel to zoom • [D] toggles this overlay
Export image
Renders your view offscreen at the size you choose. The live session is left exactly as it was.
Resolution
Develop passes
More passes resolve finer filaments and take longer. Relative cost: lighter than a Reference Master — even Deep does less particle work than a Master’s 120 passes.
Exact reference formula • Square master • Maximum trajectory density
Heavier than an image export. A dedicated 4096 × 4096 render of the canonical artwork: more particle work per pass (16 steps instead of 12) and 120 or 240 passes. It keeps the GPU busy until it finishes, and you can cancel at any time. Live preview quality does not affect it.
Resolution: 4096 × 4096 (square master, centre [0.0, 0.0])